Messing around with trying to get a quick red bloodcell animation in Maya, here’s a couple of tests.
I saw a demo on Youtube of a speed animation by Thomas Brown using Cinema 4d.. its right below:
It got me to thinking that I might be able to figure out the work flow for Maya. I have a bit of it down, however, I still have not found a great way to bite the way he duplicates his geometry between 1:15 – 1:33… I’m using a MEL script to key frame bake my geometry in as a substitute.
I’ll post a vid of the work flow Im using tomorrow, with some explanation as to the techniques used to make it happen. Once I have a decent flow for construction going, I’ll turn my attention to shaders.

