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  • Nathan Haskins 9:22 pm on January 31, 2008 Permalink | Reply  

    Messing around with trying to get a quick red bloodcell animation in Maya, here’s a couple of tests.

    I saw a demo on Youtube of a speed animation by Thomas Brown using Cinema 4d.. its right below:

    It got me to thinking that I might be able to figure out the work flow for Maya. I have a bit of it down, however, I still have not found a great way to bite the way he duplicates his geometry between 1:15 – 1:33… I’m using a MEL script to key frame bake my geometry in as a substitute.
    I’ll post a vid of the work flow Im using tomorrow, with some explanation as to the techniques used to make it happen. Once I have a decent flow for construction going, I’ll turn my attention to shaders.

     
  • Nathan Haskins 9:01 pm on January 31, 2008 Permalink | Reply  

    bloodflow research 


    scripts……

    workflow
    —————-
    -create curve
    -create curveflow
    -create blood obj
    -instance blood
    -add Keller’s rotateMe codes for blood particle
    -create 1 piece of shell
    -create circle
    -bake the shell around the circle
    -scale the shell-circle
    -duplicate the shell to proper size
    -group shells
    -attach to curve as motion path
    -bake the shell to the curve
    -attach camera to curve
    -texture shell and blood cell onj

    bakeanimation
    —————
    global proc bakeAnimation(int $step, int $startFrame, int $endFrame) {

    if($step < 1) { error("bakeAnimation : the step argument must be at least higher than 1.n"); }

    string $selection[] = `ls -sl`;

    for($object in $selection) {

    for($n = $startFrame; $n <= $endFrame; $n+=$step) {

    currentTime -e $n;
    duplicate $object;
    }

    print($object + ” animation baked.n”);
    }
    }

    //call by using bakeAnimation(#,#,#)
    //bakeAnimation(frame interval, being on frame, last frame
    —————–

     
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