I getting ‘flash developer’ removed fr…
I’m removing ‘flash developer’ from my resume. I don’t want to see the technology unsupported, but I don’t want to be the guy developing it either… too much of a hassle.
I’m removing ‘flash developer’ from my resume. I don’t want to see the technology unsupported, but I don’t want to be the guy developing it either… too much of a hassle.
Adobe help file Working with full-screen mode : http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html
More about fullScreen and getting numbers: http://board.flashkit.com/board/showthread.php?t=806323
var ScreenSizeX:int = Capabilities.screenResolutionX;
var ScreenSizeY:int = Capabilities.screenResolutionY;
trace(ScreenSizeX + " ScreenSizeX");
trace(ScreenSizeY + " ScreenSizeY");
*the panoramic .swf generated in AS2 called into my viewer seem to having a mind of their own.
Trying to make a button move in scale with the canvas in flash when the goes into full screen… im almost getting it. Almost.
Full screen event listener – http://blog.circlecube.com/2009/03/tutorial/as3-firefox-bug-enter-fullscreen-broadcasts-keyboard-events/
the ‘full screen’ size of this external .swf panoramic file is limited by the Movie Clip container size.. i need to make the Movie Clip scale i guess.
swfContainer.width = stage.width
swfContainer.height = stage.height
Helpful article for dealing with Load object events, for stuff like preloaders: http://www.actionscript.org/resources/articles/869/3/Preloading-in-ActionScript-30-the–Easy-Way/Page3.html
strange if i added the .swf to the canvas inside the onComplete function, it wold lose it’s full screen scaling property. Had to remove it from the function to fix it.